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DragonsIOA
SM Project Lead
Developement Team

Skull 3
USA
3139 Posts
Status: offline

Posted - May 21 2007 :  03:30:24 AM  Show Profile  Visit DragonsIOA's Homepage Send DragonsIOA a Private Message
Just wanted to let everyone know that I'm still alive, and so is SM2. I still don't have anywhere near as much time to work on the game as I would like but I try to code when I have the time. Some weeks I'll do 20-30 hours and others maybe only 2 or 3, if any.

As far as the game goes, it is a completely functional game and all the major features have either been added or prototyped. One of the things I've been running into is how much modern hardware has advanced since I began. The game really pushes the edge graphics-wise and a Shader Model 2.0 video card is required. Originally I did paths for older cards but it rapidly became a big mess and required too many compromises. That being said, performance is usually faster than SM1 when comparing similar rides. Of course, with some of the prettier features such as water reflections it can run slower on complex rides. And before someone asks, no, I don't plan on posting any screenshots anytime soon
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